1) Stupid Endings - Bam! You kill the what you think is the final boss but hey, what’s this? It resurrects and is now bigger/stronger/has more health points than before but all you have to do is repeat the same ol’ crap you did with the first ‘final’ boss except for twice as long.
2)

Yeah, that.
3) Crazy Monsters - Sometimes, when a game wants to appear to be longer than it is, game designers either a) Flood the level with monsters so you chance upon them every 2 seconds or b) Give the monsters one-hit KO moves so you die every. other. second. or c) require players to spend 10 minutes or so to travel to the nearest health top-up point while ensuring that they are ALWAYS short on health.
4) Unskippable credits - So you finish the game. Yay. Now spend the next half an hour watching the credits before you an save. But wait a minute, you’ve already spend the last 1234875 hours on the game and your battery just went…. oops, flat. Oh well, guess you’ve to repeat the last few hundred boss battles again. Tough.
5) Retarded Save Points -Save Points should always be close to an impending boss battle or if the level’s hard, at the middle of it. NOT at the end of every chapter which takes 40 hours to get through. A variation which is starting to irk me these days are Save Points that only allows you to overwrite the previous saved game. So if you’re going to be screwed because your health is too low to fight the bad monster dude but you don’t know it yet and think that it’s a good idea to save first, HA.
6) Stupid Rewards - You hear of a surprise awaiting players who complete the game 23478253 times. You spend your life doing that and on your deathbed, you finally reap the rewards of your hard work - an extra health point for your character the next time you play the game. You die from the shock.
7) Huge Areas of Nothingness - Big maps to explore! claims the box art. They weren’t lying alright. You encounter a monster roughly every 2 hours and hey, you could have sworn this map looks exactly the same as the previous one except with more trees. Hmm.
8 ) Characters with No Personality - Girly Girl A can fight off the f-ugliest giant wart-like monsters but aspires to be a farmgirl who can care for The Love of Her Life all the time. Aww, ain’t that sweet - NOT.
9) Uncreative Monsters - I’ve seen games where the only visual difference between Monster A and Monster B is that A is green while B is blue. And B has more health points so it’s harder to defeat. The best examples I’ve seen have monsters with the SAME name except with a different suffix (i.e. <name of monster> A/B/C).
Tags: videogames